This piece was inspired by a RE:7 playthrough, and initially was only meant to be a simple corridor, it evolved and leaned heavier into RE universe as I played through other entries in the series.
The aim here was to get a high quality, focused and downscaled environment, with a good use of trims and some modularity. The piece was done over the period of several months, mostly due to the fact I'd work on it in-between things and re-work certain aspects as I learned new things at work and get inspired by different sources.
Some progress shots can be found on polycount where I tried to document stages of development: https://polycount.com/discussion/223130/wip-v1ct0rian#latest
Texturing was done with Substance Painter and Megascans, modeling in Blender, final presentation in Unreal Engine 4. The project is fully ray traced and dynamically lit.
I modelled and textured all the assets with some small exceptions:
- Herb plant (without pot) - Megascans texture and model
- Ivy cards - Megascans atlas
- Original Paintings by Zdzisław Beksiński
- Ornaments used to kit bash and bake the textures: https://cubebrush.co/marketplace?q=Ornamental%20Vol%2001&product_id=zhshrw