Beyond Extent Community Challenge April-May 2021. Team 2: https://www.beyondextent.com/challenges/shady-reststop
Challenge took place over the course of 6 weeks, 4 of which were devoted to actual production, and 2 to organising the team, discussing the pipeline, and agreeing on a concept and blockout.
I have been responsible for:
- setting up the master shader, landscape shader, rock/mountain shader, as well as a few VFX effects.
- Of major assets, I've been responsible for designing, modelling and texturing the main engine structure, hydroponic planters, cables/tubes and the safety ramps.
Early concepting and blockout as well as lighting, post processing, and dressing were a team effort and a matter of bouncing ideas back and forth, and putting in the work whenever we had a chance.
Other artists involved in the process:
Scot Daniel Burns - https://www.artstation.com/scotdanielburns
Dylan Burgess - https://www.artstation.com/dylanburgess
Cristian Bercea - https://www.artstation.com/cristian_bercea
Shader I prepared for Dylan. It had a top blend moss layer, bottom blend dirt layer and an additional detail layer All world mapped on top of unique normal and with full individual controls per layer as well as vertex paint.
My master shader. It supports up to 4 individual material layers with full control over mapping, uv channels, and basic adjustments. It had the option to use POM and transparency. Layers were driven by vertex paint and RGB masking with 2 styles of mixing.