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Just a small project, started off playing around with general modeling practice,decided to finish it in the end.

Blender -> Substance -> UE4

I knew I'd have a pretty strong zoom on the front face of the radio, so I opted for a heavier geo on some parts and normals manipulation to give it extra clean lines and final effect.

I knew I'd have a pretty strong zoom on the front face of the radio, so I opted for a heavier geo on some parts and normals manipulation to give it extra clean lines and final effect.

Given the transparency and emission shaders, there was more than one texture sheet to keep it simple in UE4, this however amounted for the bulk of the radio's casing.

Given the transparency and emission shaders, there was more than one texture sheet to keep it simple in UE4, this however amounted for the bulk of the radio's casing.