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TSW3 Training Center

The Training Center - opening area for Train Sim World 3. I was responsible for the entirety of the building and the surrounding tutorial area. This included the design and concepting of the building and interior, modularity, modelling, texturing, material work, lighting, basic interactivity, collision and optimisation.

Entrance, the opening shot to every new game in TSW3. Basic movement and look part of tutorial.

Entrance, the opening shot to every new game in TSW3. Basic movement and look part of tutorial.

Back of the building facing the train depot

Back of the building facing the train depot

Promotional shots used during release

Promotional shots used during release

Reception area, navigation points and interaction part of tutorial

Reception area, navigation points and interaction part of tutorial

Offices and backrooms, although not yet directly accessible, were furnished to fairly high level of detail to provide interesting backdrop against glass walls

Offices and backrooms, although not yet directly accessible, were furnished to fairly high level of detail to provide interesting backdrop against glass walls

references were a mix of existing training centres and some shots of the design museum, they were however only guidelines for overall feel, shape language and materials to use.

references were a mix of existing training centres and some shots of the design museum, they were however only guidelines for overall feel, shape language and materials to use.