Additional shots of the Training centre map. We wanted to create something that was completely new to the franchise, and offered 360 vistas. The level ended up being used for launch countdown and ad campaign. Although I did personally author a number of assets and areas, this was a team effort where areas were passed to available people for different stages of block out, cluttering and polishing. Out of larger tasks I've been responsible for the initial broad strokes for mountains, landscape, foliage and water. This included:
- initial blockouts of main play areas around the track and player boundary.
- detailing, texturing and placement of mountain assets after initial generation by the team
- rebalancing the PBR values of legacy assets to better blend and work with the new lighting system
- Shader development for mountains, rock formations, water surfaces, snow assets and build-up
- Polish and detailing on several areas after initial asset pass by the team